![]() ![]() First, we were bombarded with cutscenes with ugly faces of characters similar to early Xbox 360 titles, and then a showcase of various quests in the city looked a bit tedious. The beginning was difficult and GreedFall seemed to do everything in order to discourage me from further playing. lots of technical bugs and a lack of general polishing.some side characters seem to be more interesting than lead characters.slightly overlong ending part of the storyline.omnipresent "copy-and-paste", especially in the aspect of building interior design.magnificent visuals of environments, landscapes and urban architecture.companions (team members) are not a simple supportive force in combat but a full-time characters with unique past, own views, personalities, and have significant impact on the plot.interesting side quests with rich storyline backgrounds.strong emphasis on character development, where you need to distribute skill points very carefully, because one playing style excludes other options. ![]()
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